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What are the rules of chess

Views: 0     Author: Site Editor     Publish Time: 2023-07-25      Origin: Site

                                                                            What are the rules of chess


Use of chess pieces:

Wang (K) : You can walk horizontally, straight and diagonally, but only one step at a time. The king is not allowed to send food, that is, any grid controlled by the enemy, his own king can not enter. Otherwise, count as "send king" foul, three times will be judged negative. (1) Except when castling, the king may move to any adjacent grid that is not attacked by the opposing piece, and can only move one step (move). (2) A castling is a move made by the king and any rook of his own side that is still considered a step of the king.

After (Q) : horizontal, straight, oblique can go, the number of steps is not limited, but can not go over the child. Car (R) : horizontal and vertical can go, the number of steps is not limited, can not go diagonally. No crossing except castling.

As (B) : Only oblique. There is no limit to the number of cells. At the beginning, each side has two elephants, one occupying the white space and one occupying the black space.

Horse (N) : Each move moves horizontally or straight one square, and then moves outwards one square; Or walk a square diagonally first, and then finally walk a square horizontally or vertically (that is, walk the "day" word). Can skip, there is no Chinese chess "horse leg" restriction.

Pawn (P) : Can only go straight forward, only one square at a time. But when you take the first step, you can take one or two steps. The eating method of the soldier is not the same as the direction of the chess, it is straight to eat oblique, that is, if the soldier's oblique into a box with opposing pieces, you can eat it and occupy the box.

[4][5] In addition to the general method of chess pieces, there are three special methods in chess: Eating passing pawn: If the opponent's pawn moves for the first time and moves straight forward two squares, just forming a horizontal and close parallel with the pawn of the other side, the pawn of the other side can immediately move sideways, eat the pawn of the other side, and consider it a move. This action must be carried out immediately. It will not work if it is delayed. Pawn promotion: When any pawn of this side reaches the other side's bottom line, it can be promoted into any kind of chess pieces except "king" and "pawn", which cannot be unchanged. After promotion, move according to the rules of the new piece. Castling: In each game, each side has a chance to move two squares in the direction of the king's rook, and then the rook passes the king and is placed on the square next to the king as a move executed by the king. Castling is divided into "long castling" and "short castling" according to left and right. Castling is a more important strategy in chess, it involves two kinds of pieces, king and rook, is a key moment to reverse the situation or kill the means of killing. Castling is subject to strict rules and can only be performed if and only if the following 6 conditions are simultaneously true: 1. Both the king and the rook used for translocation have never been moved (i.e. the king and rook are in the original position at the beginning of the game, the king is in e1 or e8, and the rook is in a1, a8, h1 or h8). However, if the king or the rook used for castling has previously moved and later returned to the original position, the "castling" cannot be performed, because it does not meet the "never been moved"); 2. There are no other pieces between the king and the rook used for castling; 3. The king cannot be "checkmated" by the other side (that is, "castling" cannot be used as a means of "shall"); 4. The grid passed by the king cannot be within the attack range of the opposing pieces; 5. The grid where the king arrives cannot be "checkmated" by the other side (that is, the king cannot send food); 6. The king and the corresponding rook must be in the same row (i.e. the rook obtained through the pawn promotion cannot be used for "castling"). There are some misunderstandings about the rules of castling, and it is hereby stated that everything is subject to the above 6 points, and castling is allowed when the above rules are complied with and the following circumstances occur: 1. Wang Weizheng has been "checkmated", but he has been "checkmated" before; 2. The vehicle used for translocation is under attack; 3. In long translocation, the grid passed by the car is within the range of the other party's attack. The above three points do not affect the castling process. The object of a chess game is to checkmate the opponent's king. The rules of the game: when the king of one side is attacked by the opposing pieces, he becomes the king to be illuminated, and the attacking side is called the "general", at this time the attacked side must immediately "respond to the general", if the general can not avoid the general, the king is checkmate (except for the long general), and the "general" side wins the game. In addition to "checkmate", there are "timeout penalty" and "draw". In the following cases, a peace game is considered: 1. One party proposes to make peace, and the other party agrees. No one can make peace continuously, that is, if the other party does not make peace again and is rejected after his offer and is rejected by the other party, then he cannot make peace. 2. When neither side can kill the other king, it is called a dead game; (3) One party continuously takes the king of the other party, and the other party is powerless to avoid it, which is called "long will and"; 4. When it is the turn of one side to move, the king is not checkered, but there is no way to go, called stalemate or "pressed for peace" (equivalent to the "trapped death" of Chinese chess, the difference is that when this situation occurs in chess, the stalemate is counted, rather than the "trapped" side losing. This should be noted by beginners); 5. The same situation in the game appears three times, and each time is the same side to go, and there is no difference in any move, judged as a draw, called "three repetitions"; 6. If neither side has eaten any of the other's pawns in 50 consecutive rounds and has not moved a pawn, the game is awarded as a draw.



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